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Train Sim World 5

Release date: 17th September 2024

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A fantastic collection of routes & locos, I've been having a great time working on it!

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What have I done?

Some cool new core tech!

Transmit & receive blueprint - This nifty blueprint gives us the ability to manage multiple locations via an array. The blueprint then chooses a random location from the array every X amount of time, and plays a sound from there. The example I've used was for spawning an ambulance sound at a random location in a city.

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Source & Echo blueprint - This works in a similar way to the transmit & receive blueprint. Although instead of randomly choosing a sound from the array to play. It plays a "Dry" sound at the source and the "Wet" echo sounds via all of the nodes stores within the array. I used this on a building site to immitate now sound reflects off of structues. The blueprint also comes with editable volume & delay values to allow for fine tuning​​

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Check out this video of it at work! It can be a subtle effect, but I think it really helps to add some physicality to the sound. Letting it sit in the world more realistically, helping with immersion

New menu ambience - Ben created another gorgeous track for the menu of the game & I knew I had to redesign how the menu ambience worked & sounded to match it. 

I selected a handful of routes & recored their ambience at different times of day and different weather to play in the background of the menu. I think it adds to the relaxing nature of the beginning of the song.

  • Kinzigtalbahn : Frankfurt - Fulda

The only core route I've worked on the ambience for on this release, it's absolutely gorgeous! I had a great time creating some new ambience-related tech to help level-up the detail I was able to add to the route as well as adding creating expanding our collection of detail sounds for use, such as... horses!

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​​There's plenty more in the pipeline to be excited about!

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Stay up-to-date with the TSW socials! As I'll obviously only be updating this page once they've announced something there first...

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