Game Audio Module Project
ROLE
Sound Designer, Songwriter, Producer
DESCRIPTION
As part of my Sound & Music for games module at University, I was given a game project with all of it's audio completely removed, I then had to create my own sound design & music for the aesthetic I felt it needed with full creative freedom to create and implement whatever I wanted.
I had to implement the audio by myself in-engine, once again, with full freedom as to how in-depth I could go with the implementation
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I used this as an opportunity to display my compitence and created sounds for everything that had audio in the un-slienced project, plus more, adding sounds to objects and the environment along with player actions and a fully dynamic soundtrack that adapts to the player's progress that weren't in the original project, thanks to my familiarity with Unity and C#.
Submitted
Jan 2022
University
BIMM Manchester
Lecturer
Andrew Coggan
Grade:
95/100 - 1st