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SOUND DESIGNER | SONGWRITER | PRODUCER

Rhys Lampard

A Manchester-based Sound designer, Songwriter & Producer // Working at Dovetail Games
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I have a passion for games and love recording, designing and implementing my own audio in-game

Latest:

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Thomas & Friends™: Wonders of Sodor

Assisted in audio design & implementation for all characters, as well as dialogue editing.

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Great Western Express Remaster

Full route audio refresh, various loco sound improvements, implementing our latest audio features & more!

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Train Sim World 6

Sound design, audio implementation, internal passenger ambience system programming & Class 150 recording

MY PORTFOLIO

10

Thomas & Friends™: Wonders of Sodor

Thomas & Friends™: Wonders of Sodor

Sound design & implementation 

An absolute childhood dream of a game! I assisted in the audio implementation for Gordon, Emily, Percy & James as well as working with the team to design the ambience for the many interesting areas around Sodor. I also assisted in the vast amount of dialogue editing involved with this game.

09

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Train Sim World 6

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Train Sim World 6

Train Sim World 5

Sound design & implementation 

Sound design & implementation 

My 3rd Train Sim World title with Dovetail, Some incredibly scenic routes with some amazing audio additions in the core game! I even programmed one of the core features myself!
Click to read about my work!

My 2nd Train Sim World title with Dovetail, I've had a lot of fun working on this project, working on plenty of innovative solutions to bring our environmental audio to life. Click to read about my work!

08

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Train Sim World 5

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Train Sim World 5

Sound design & implementation 

My 2nd Train Sim World title with Dovetail, I've had a lot of fun working on this project, working on plenty of innovative solutions to bring our environmental audio to life. Click to read about my work!

07

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Train Sim World 4

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Train Sim World 4

Sound design & implementation 

My first double-A release! I worked on the audio design & implementation for this game from the start of it's audio development. I've brought innovation and further polish to the game's core & existing audio features. Click to read about my work!

06

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Catan (Console Edition)

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Catan: Console Edition

Sound design & implementation using Unity & FMOD

I took on the sound design for Catan's core audio overhaul & future DLC. I had a great time working on it, improving the core audio quality aswell as creating & implementing the audio for the Helpers DLC and Cities & Knights DLC.

05

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Train Sim World 3

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Train Sim World 3

Sound design & implementation

I joined DoveTail Games in January 2023 and have been heavily involved in the development of Train Sim World 3's 2023 DLC line-up.

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The majority of my work has been on route audio, where I've recorded, edited, designed & implemented audio to create more immersive, dynamic & overall, more detailed route audio. I've been developing new systems for future use that really raise the bar for the quality that we provide.

04

Code Slicer

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Code Slicer

Sound Design, Foley, Dialogue processing, C# Programming and implementing audio-based features in-engine (Unity & FMOD) & general feature programming

I wanted to keep working on projects after graduating from University and with the Beetroot brotherhood entering their final year of Uni, I was able to stay with them while I searched for a job!

I also did a little bit of animation & level design for the splash-screen & main menu scene.

I was heavily involved throughout the prototyping phase, into the early development. I developed a lot of the systems which lay the foundation for the audio implementation as development progressed. I stopped working on this project when I joined DoveTail games in January, however had a great 8-months working on this and the team did a great job!

03

Interspersed

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Interspersed

Sound Design, Foley, Music, Dialogue processing, C# Programming and implementing audio-based features in-engine (Unity) & General feature programming (Including the development of Sandbox mode)

As part of my final module of University, I have partnered up with the Beetroot Brotherhood development team over at Falmouth University to create and implement my own music & sound design work into a game that they are developing as part of their study

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The fantastic concept art displayed above is by one of the team's artists, Lenny Chilcott

02

Planet Rebirth

Planet Rebirth

Planet Rebirth

Main musical theme, Environment ambience, Dialogue Processing, UI Sounds

As part of my second Game Jam; continuing my work with the same development team as my previous Game Jam. I enjoyed working with a now, familiar development team and was able to develop my work further

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Goo Easy

Goo Easy

Goo Easy

Main musical theme & final level/credits music, Environment ambience, Enemy sounds, Slime impact sounds, UI Sounds

The first Game Jam, simultaneously the first game I've ever worked on. It was great to get to work with a proper team and I thoroughly enjoyed working on this project

© RHYS LAMPARD

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